The PS5 Pro is packing GPU tech that no PC has

It’s been clean to jot down off the PS5 Pro given its $seven hundred rate tag — even if that charge is really worth it for the hardware inner — however PC gamers have a brand new reason to take note of Sony’s console. According to Sony’s Mark Cerny, the chief architect in the back of the PS5 and PS5 Pro, the up to date console functions ray tracing tech that “no different AMD GPUs” use yet.

Cerny’s comment comes from an interview with warkii, where the engineer hinted at the hardware at paintings inside the PS5 Pro. Although Cerny didn’t make any commitments to a particular structure, he says that the ray tracing capabilities in the PS5 Pro have been created as part of the next step in AMD’s road map, and that even GPUs as powerful as the RX 7900 XTX don’t have those capabilities but. It’s hard to say what those functions are — Cerny didn’t — but it seems like Sony can have something of an distinct on AMD’s subsequent-gen ray tracing tech.

Even more exciting, Cerny says Sony “motivated the development” of this tech. That might be just a few wishful thinking, as Cerny has stated within the beyond that he believes Sony’s consoles have paved the way for PC gaming tech, but it’s an thrilling note despite the fact that.

Given that these capabilities have been part of AMD’s avenue map, Cerny is probably talking approximately the ray tracing features to be able to be available in upcoming RDNA four GPUs. Although AMD has confirmed it’s running on these pictures playing cards, it has yet to provide a release date. Cerny’s wording is crucial, too. The engineer says that the PS5 Pro makes use of “new superior ray tracing function sets,” now not that it’s packing new hardware.

Sony says the GPU inside the PS5 Pro is about 1.67x faster than that of the bottom PS5, however it hasn’t confirmed what structure the pics are the use of. The base PS5 makes use of the RDNA 2 structure, which has substantially slower ray tracing performance than the state-of-the-art RDNA three architecture. The RDNA 3 architecture, blended with a few new functions constructed for subsequent-gen AMD photographs cards, may want to give Sony the bump in ray tracing that it’s claiming.

Although thrilling for each PC and console game enthusiasts, ray tracing on consoles nonetheless isn’t practical in many cases. AMD is powering both the PS5 and the Xbox Series X, at the same time as Nvidia’s contemporary pictures playing cards dominate in terms of ray tracing. Maybe the ultra-modern features from AMD will trade that, but we won’t realize till the PS5 Pro is here on November 7.

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